Now, this is a
work in progress, the classes and the ranks won't be set in stone, everything can change depending on how they work in RP, so give ideas and feedback whenever you can, and I'll nerf/buff the classes to fit more in to our RP.
Also remember, that
every class can become each and every rank, but they have to decide from the beginning what road (Road meaning rank and how to develop your character) they wish to take, for taking every road will be way to much, so for example a warrior can become a Thuzadin member, yet for OOC reasons, I don't expect a warrior to choose that, as it would be easier to play such a rank out with a spellcaster class.
<Deathsworn> servs as the Military section of the cult, these men and woman can aid both the Scourge and the cult in warfare and cultist tasks.
The leaders of this section are:
Dread Knight – Instructor for the Black Guards as well as Dark Paladin (Warrior/Paladins)
Dreadblade – Instructor for the Deathblades (Rogues)
Dread Ranger – Instructor for the Skydarkener (Hunters)
[Deathsworn section]
Warrior Black Guard: Living mortals whom have no magical abilities but uses the strenght of their arms to defeat the enemies, these warriors have joined the cult in hope, to gain more powers thues they have dwell deeper in to the art of Necromancy, fueling upon their owne lifeforces to use the unholy strenght to slay their enemies.
in time their lifeforce will end and it is then they can join the ranks of the Scourge as "Soul Guard" and aid the armies of the Scourge and continue on their path to become Dread knight
Soul GuardAre the ascended being of the Black guards, they feast upon unholy energy to sustain himself and empowering themselves, these improved guards serves to mete out the masters judgment upon those arrogant enough to disobey.
Instructor rank: Dread Knight[Description: The life force draining woulden't weaken the Warrior, as its like a berserker, normally the warrior dosen't get tired but more energized, same applys here, but at the end of it, or after sometime, they can become tierd and have to stop useing it, it can also be that they get dengersly close in draning all their life force in the middle of battle.]
Rogue Deathblade: Rogues who pledge their souls to serve the Dark lord are granted power of shadow to be used in their assasin abilties, they will become the perfect tool-
of Death, strikeing from the shadow and dissapear in to the shadows.
Instructor rank: Dreadblade [Description: bringing forth the shadow to cloak them will have its benefits as well as side efects, it can not be used in holy places, as normaly Shadow magic would be weakened there,
It will allow them to move in an open area, but it might be noticeable by the naked eye, as something seems out of place, if its dark it will be harder to see naturally -
And light servants might sense it if they are powerful enough, but even then they might not be 100% sure what it is, and where it is, the Dead Cultist can also call upon the
Shadow to use in attackable abilities, such as (some lame names
) "Shadow spike, piercing the target with shadow might have to be somewhat close for this to succede, as it fade in power the futher away you are from the target, more attacks might be made up if figured out!]
Hunters Skydarkner: calling upon the dissesing powers of Necromancy to send necromagic arrows to eliminate the target as well as reanimating it, the Skydarkener can also call upon the - shadow magic to strike down their enemies.
Instructor rank: Dread Ranger[Description: They are very much like the Dark rangers ]
Paladins Dark Paladin: A twisted shadow of this holy warrior now servs the Scourge, calling upon the powers of Necromancy to strike upon the enemies of the Scourge,
Instructor rank: Dread Knight[Description: They resemble Death knights but are far away from their powers.]
[Cult section]
Mage/Warlock/PriestMage - would be the most common of spell-caster that could join us, as they don't have the corruption of fel, and neither the light in them, they have it easy to learn our magic.
Warlock - While we don't accept Warlocks as fel users, we can accept them if they are willing to abandon Fel magic and fully embrace Necromancy.
Priests - These would naturally be Shadow priest players, but also people who had been a priest, but feel that the light have betrayed them, so they abandon it and embrace our teachings.
These three roads have to be taken, if they are to become a Necromancer.
Flesh worker - Thoes who dwell deeper in to the art of flesh crafting shall find themself creating undead creatures of supreme powers, capable of defeating armies.
Necromancy and the knowladge of the body and how to work with it to make these undeads will be known to you if you choise this road.
Instructor rank: Flesh-Shaper
[After they have become a Necromancer, they might choise to remain a Flesh worker to continue making our undead minions]
Necrolyte - Is the begining to fully understanding the powers of Necromancy, dewelling deeper in to this art and you'll be taking your first step in becoming a Necromancer.
Diseases and reanimations are the key feature here and you'll become the harbringer of the livings demise.
Instorctor rank: Necromancer (If a Necromancer decide to take up a teaching role)
[This will most likely be every Cultist road to first take]
Shadowmancer - Dwell deeper in to the art of shadow magic, to call upon the raw power that exisst all around Azeroth, thoes who choise this road will be able to eradicate-
Any who dare to stand against the Scourge.
Instructor rank: Dread weaver (Necromancer rank for if he/she decides to teach in this section)
DruidPlaguebringer - these twisted druids now spreed death and decay across the land and takes the form of the diseased beasts they onces could tranform in to.
Instructor rank: Necromancer (A plaguebringer that has achive Necromancer rank and decide to teach)
[Description: Their forms are disseased beasts, that can spreed the plague and use the plague in battle against their enemies, decaying the land as well as any flesh it encounter]
ShamanSoul weaver - commanding the spirit world for the Scourge, these soul weavers can enter the world of the spirits to channel powers for the Scourge as well as themself to unleash it- Upon our enemies.
Instructor rank: Necromancer (Soul weaver that have achive Necromancer rank and decide to teach)
[Description: As they were Shamans, they keept their power over the spirit empowering it and taking full control over it, they can use the tormented souls to either harm (like spirit tower in WC3)
Or bring fear in to the hearts of mortals, they can also enslave spirits much easier than common cultists, to use in bolstering our forces.
[The Thuzadin section]
The Thuzadin, is the elite branch of the cult, of course the most suitable candidates for this are the , Magi, Warlocks, Priests, Shamans and Druids. The other classes can achieve this too, but I do not expect it to be so, as I expect them to stay with the deathsworn branch instead of becoming a member of the Thuzadin. Of course we allow any and all Classes to join the Thuzadin.]
Necromancer - After finishing the three branches above you have gained access to becoming a Necromancer, master of the shadow and Necromancy arts, as well as flesh working.
After this you'll embark on a road to reach for divinity and riseing in ranks with in The Thuzadins.
Deathspeakers - Lieutenants of the Lich, these men and women serve their master without question, and bring his divine words to the rest of the Cult. They also serves under the Headmaster and Necrolord.
Headmaster - The headmaster over the Cult of the damned, this person answers directly to the Lich.
Necrolord - Is the leader over the Thuzadin and also have assended in to undeath, this person answers directly to the Lich.